![]() ![]() * 'offset too big' errors tackled now (practically, sometimes script(s) would not enable) * complete revamp of Free Roam feature (mouse-controlled now) * appropriate scripts now all run in async mode ! (see also indepth explanation in 2nd post) * Freeze Timers: both for Missions (in particular The Tournament) and Rifts (all of them incl editing Data Collection) * Added additional tests in main script, potentially avoiding crashes during sequence/mission end cutscenes (eg airballoon mission) ![]() * Teleport modus 'Drop High.' (identical as ACS now) * Villa Chest Income: manage the 'size' of your villa income This is now solved.Īdded: Cam Distance, based on research from ACS (for more info, check out that post) During that time, it became impossible to fight/kill enemies/etc. Important update: despite Godmode (and not dying at all), the player remained in 'near death modus' in certain situations (in my case, mostly after teleporting/falling from great heights). * Teleport & Coordinates (incl teleport, free roam, cam distance, speed, icon teleport, save/restore coordinates) * Inventory Supplies (incl sync/creed points, 'money pouches', boosts) * Player Status (incl health, godmode, invisibility, eagle vision) Important: the 'killthread' script uses functionality not supported by pre-v7x CE releases ! That said: if the game does immediately crash - basically the anti-debug procedure did not get 'killed' - pm or post accordingly. Note: I have relaunched pc/game (and vice versa) pretty much 50+ times since rebuilding, and never ran into trouble with that script. When executed successfully, you'll be informed as such. I've "rebuilt" this table based on a recent script release by #Sunbeam, which basically removes the anti-debug procedure entirely.įor more info, read here. ![]() Assassin's Creed 6 ~ Unity ~ v1.5.0 (Uplay & Steam) ![]()
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